A Plainpaper playbook

Giveaway list-builder

Run a giveaway where the prize does the targeting, every email is written before launch, non-winners convert within 48 hours, and the list is pruned before it ever touches your main audience.

By Plainpaper v1.2.0 CC-BY-4.0

A live board built with this playbook, running the Plain & Paper demo shop's own campaign — hit Explore to move around inside it, open cards included.

Use this playbook

This one is already in Plainpaper. Create a board, pick Giveaway list-builder from the template list, and the phases, card types and starter cards are there waiting.

Open Plainpaper

Plainpaper is a shared canvas where an AI agent drafts a marketing campaign as cards on a board you review and approve. It works with Claude, ChatGPT or any other MCP client, and you can start for free, no credit card required.

What this playbook is for

Giveaways have a deserved reputation problem: a generic prize pulls thousands of entrants who wanted an iPhone and not you, and the unpruned merge that follows quietly damages deliverability for months. Both failures are decided before launch, which is where this board starts. The prize is chosen as a targeting decision (something only your ideal customer would enter for), the official rules are drafted and human-approved before anything goes live, and every email, including the winner announcement and the consolation offer that does the actual converting, is written on day one. After the confetti: the phase most giveaways skip. Entrants sit in quarantine, the throwaways and prize-hunters get pruned, and only provably engaged subscribers meet your main list. The scoreboard prices the list honestly: cost per engaged subscriber, not cost per email address.

The board it builds

Every playbook sets up a board with named phases running left to right, the card types that belong in each, and starter cards that show your agent the shape of the work. They are the first of each kind, not the last: your agent writes as many more as the campaign actually needs. Here is what Giveaway list-builder lays out:

Phases
DesignBuildPromoteWinnerConvertCleanTimeline
Card types
Prize brief Official rules Entry page Email Promo creative Note Result
Starter cards
9 pre-written cards, already linked

The method

This is the written method your agent works from when it fills this board, published here in full rather than kept behind the product.

What a giveaway is buying

Attention, priced in prize. Every entrant is somebody who wanted the prize, which makes the prize the targeting decision rather than a promotion or a budget one, and the only decision on this board that cannot be corrected later.

The one rule: choose a prize only your ideal customer would enter for. Get that right and the giveaway targets itself. Get it wrong and you have rented a crowd, paid for the privilege, and taken on a sender-reputation liability you will repay for months.

How to think about it

Two failures account for almost all disappointing giveaways, and both are decided before launch.

  • The wrong prize. A gadget makes cost-per-subscriber look spectacular and value-per-subscriber roughly zero: those entrants unsubscribe, ignore, or report you, and the reports outlive the campaign. Your own product at full size, a curated kit around it, or a collab kit from three to six adjacent brands all filter while they attract.
  • The junk merge. Giveaway traffic carries throwaway addresses, bots and professional entrants in a proportion nothing else does, and merging that unpruned spends deliverability the whole programme depends on. Quarantine, confirm, watch for engagement, prune, then merge. The prune is the feature, not the embarrassment.

The rest is sequencing.

  • Write every email before launch, including the winner one. It is the conversion event, it ships within 48 hours of the draw, and that is not the morning to start drafting it.
  • The rules card gates the launch. Sweepstakes law is jurisdiction-specific: some places require permits, deposits, free entry routes, or notarised draws. Draft it, flag what you notice, and get a human to approve it.
  • The referral loop is where a giveaway outgrows its promotion budget. Extra entries per confirmed referral, plus a milestone everyone can unlock, keeps sharers sharing after day one.
  • The non-winners are the campaign. One person wins a prize; everyone else gets a reason to buy while attention is still warm. That is the whole return.

Failure modes worth naming: a deadline extended quietly, which is a rules amendment pretending to be a scheduling detail; a winner nobody can verify; a consolation offer leaked to the whole list, so "exclusive" stops meaning anything; and the merge that happens on the Friday because Clean felt optional.

Numbers to hold it against

These are giveaway numbers specifically. They look nothing like campaign numbers, because the ask is smaller and the intent is thinner.

  • A single-purpose entry page commonly converts 20 to 40 percent of its visitors. Far above a normal lead page, and not a compliment: the ask is one field for a chance at something free. Below roughly 15 percent, either the prize is weak or the page asks for too much.
  • A working referral loop produces something like 20 to 40 percent of total entries. Below 10 percent, either the reward per referral is too small to bother with or the sharing step is too awkward.
  • Expect a large confirmation gap. With double opt-in a substantial minority of raw entrants never confirm, and the share is far worse for generic prizes. That single number is the cheapest read on whether the targeting worked.
  • Giveaway-sourced subscribers engage below organically acquired ones, often around half the open and click rate over the first 60 days, and they churn faster. A well-chosen prize narrows that gap; a generic one widens it until the cohort is a liability.
  • Consolation conversion of a low single-digit percentage of non-winners inside a 48 to 72 hour window is a normal working range, and it is the number that pays for the prize. If it is near zero, the offer was a discount blast rather than a runner-up prize.
  • Keep complaints on the first merged sends under 0.3 percent, the threshold the major mailbox providers now enforce, and treat 0.1 percent as the working target. Giveaway cohorts are the single most likely source of a breach, which is why the merge is staged rather than dumped.
  • Cost per ENGAGED subscriber is the only acquisition number worth quoting: prize plus promotion, divided by people who confirmed and then engaged. Cost per entrant is the vanity version and it rewards precisely the wrong prize.

What moves these: prize relevance above everything, then traffic source (a collab partner's list behaves nothing like a cold interest audience), entry friction, and the length of the window.

What has to be true before a card asks for approval

The official rules. Eligibility, dates with a timezone, the entry action, a free entry route where the law requires one, the draw method written before entries exist, the unclaimed-prize window, the platform disclaimers, and privacy language matching the entry consent word for word. Approved by a human before anything with a date on it ships.

The entry page. One job, at most two fields, the consent line visible rather than buried. Double opt-in on, without exception: throwaway addresses cluster here, and every unconfirmed address pruned now is a spam trap that never fires later.

Emails. Written before launch, all of them. The winner email announces a real winner credibly, then makes the runner-up offer with a real deadline, its terms and its exclusions stated in the email itself. Nothing goes to entrants that reads as a bribe for having lost.

Promo creative. The prize in the first line, what entering costs in the second, the deadline visible. Targeted at best-fit audiences: a good prize plus broad targeting still buys freebie hunters, because broad targeting is how they find you.

Everything. Real winner, provable draw, no silent extensions, no purchased entrant lists, and the consolation offer to entrants only.

The seed cards are the first instance, not the ceiling

Eight cards show the smallest honest giveaway. A real one is denser at both ends.

Design holds the prize brief and the rules, plus one card per partner in a collab, because partner obligations differ and a shared paragraph is how one gets missed. Build holds the entry page and every email: launch, a mid-flight reminder, a last call, the winner-and-consolation, and the handoff into the welcome series, so four to six email cards rather than two. Promote holds three to six creative variants per audience, because one creative learns nothing and fatigues inside a week. Winner records the draw method and its result. Convert holds the consolation follow-through. Clean holds the funnel result and the 60-day cohort comparison that decides whether you run another one.

If Build holds two emails on launch day, the winner email will be written in a hurry by somebody who has just had a stressful morning.

The layout is one arrangement of many

Six phases run by stage: design, build, promote, winner, convert, clean. That fits a single-brand giveaway with one window. A collab often reads better with a column per partner, and a recurring quarterly giveaway with a column per run, so the cohort comparisons sit side by side. Rearrange it. The two failures this board exists to prevent are decided in Design and Clean, and no layout changes that.

When this is the wrong playbook

If what you need this quarter is customers rather than addresses, buy customers: this is a list-growth instrument and the consolation offer is the only part of it that sells. If deliverability is already fragile, fix that before pouring the least engaged traffic you can buy on top of it. If nobody will own the Clean phase, do not start: the unpruned merge is worse than no giveaway at all. And if the prize budget is large enough to be interesting, price it against acquiring buyers directly, which is often the better trade and almost never the comparison anybody runs.

How a playbook stays safe

A playbook can only ever propose: every card arrives as a draft and nothing leaves Plainpaper until you approve it, which is enforced by Plainpaper rather than by the playbook. Approvals & control covers the rules in full. Playbooks by Plainpaper are written and maintained by us.

giveaway contest sweepstakes list-growth lead-generation email

More playbooks like this

  • Quiz funnel: Design a quiz where every question changes the recommendation, every result bucket gets its own flow, and the answers people volunteered actually shape what they receive.
  • Ecommerce campaign: The end-to-end campaign board: brief, audience, strategy, the emails and creative themselves, then results measured back against the goal.
  • BFCM sprint: A compressed Black Friday board: decide the offer and the cut list early, then run a five-touch sequence you have already written.

Browse every lead generation playbook, or the full library.